These past few weeks have been dedicated to creating an in depth planning document. I have learned a ton about how to teach others through my meetings with other teams, so these weeks were when I took the time to solidify these new learnings into a full plan which can be found here(only DA accounts can open) : https://docs.google.com/document/d/1p0vwW41IEGlp93YD_vL5-pCQjY54NGSseJ1urLRkACM/edit?usp=sharing
Here is a condensed recount of the plan for the full course:
FRC Design Process
- In depth guide to design process
- General principles of success (what makes a good robot?)
- What to prioritize in a game design process (conceptual level)
- Full walkthrough of an example game(rapid react, 2022’s game)
- Overview of what parts can be used in FRC(electronics, pneumatics, etc)
Overview to a robot in FRC
- How do they move
- What kind of mechanisms are common (completely conceptual)
- How to learn more
CAD skills
- Basic skills overview(UI, useful tools, part studio intro, assembly intro, examples/student exercises)
- FRC applications of CAD/Onshape tools(gear ratios, student practice, gearbox project, intake project)
So this is the “final” plan for the course! I will likely still make edits to this as I go, but this is a progression that I feel is achievable for anyone to go from completely new to a useful member of the team. For a few weeks I will be working on the production quality piece that I mentioned in my last post. I’ll start working on a “branding” scheme to make the course stand out, create transitions, rendering presets, or other assets to aid in making these videos as high quality as possible.